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vMix Virtual Set Specification 1.0

Virtual Sets in vMix utilise open file formats to make it easy to implement custom sets.
The specification below details each component of a typical virtual set.
 
Virtual Set Directory

Each virtual set is stored in a single folder.
 
Virtual Set Configuration
 
The virtual set configuration is XML in format and can include the following tags:
 
<virtualSet>
  <input name="Background" x="0" y="0" zoomX="1" zoomY="1" rotateX="0" rotateY="0" rotateZ="0" cropping="0,0,1,1" dynamic="false">Background.png</input>
  <input name="Screens" x="0" y="0" zoomX="1" zoomY="1" rotateX="0" rotateY="0" rotateZ="0" cropping="0,0,1,1" dynamic="true" uvmap="Screens.png">blank.png</input>
  <input name="Talent" x="0" y="0" zoomX="1" zoomY="1" rotateX="0" rotateY="0" rotateZ="0" cropping="0,0,1,1" dynamic="true" uvmap="Talent.png">blank.png</input>
  <zoom name="Close Up" x="0" y="0" zoom="4" />
  <zoom name="Medium Shot" x="0" y="0" zoom="2" />
  <zoom name="Full" x="0" y="0" zoom="1" />
  <zoom name="Custom" x="0" y="0" zoom="1" />
</virtualSet>
 
 
A maximum of five input elements and four zoom elements can be included within a single virtual set.
 
To visually adjust the coordinates in a set, set each value to the defaults above, open the set in vMix to move the overlay layers
then click the Export button to save the changes.
 
Virtual Set Images
 
All images must be in either JPG or PNG format and must be within the same directory as the Virtual Set Configuration.
 
UV Map Images (vMix 13 and higher)
 
UV Map images are gamma corrected 16 bit per channel PNG files (64 bit including Alpha)
 

Last Updated: Sunday, 22 June 2014 11:15:30 PM

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